[Sidefx-houdini-list] Camera model
neil at uvfilms.co.uk
Mon Dec 3 11:21:56 EST 2012
Exactly - and so means if you can render lens distortion into a cg
render via mantra - then for certain projects - can save you some time.
3DEqualzer is really cool - and the lens distortion models are really
You can actually develop your own ( if you know how...)
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On 03/12/12 11:15, Andy Nicholas wrote:
> > I think Colin's point is that you usually can't
>> track distorted plates.
> If by "track" you mean camera track, then actually in 3DEqualizer it's common to
> camera track to distorted plates. It's got ways of figuring out the distortion
> based on the way the tracked points motion is distorted as they move across the
> plate. It's a great workflow as you can change the distortion parameters and
> test a new camera track solution without having to go back and rewarp your
> Of course, if by "track" you meant 3D roto, then I'd agree :)
> On 30 November 2012 at 21:01 John Coldrick <john.coldrick at gmail.com> wrote:
>> Just jumping in here - I think Colin's point is that you usually can't
>> track distorted plates. Nothing saying you can't, ever, but that's the
>> first step assuming you're working with full filmback plates - undistort
>> the plate before tracking. Additionally, pipeline aside, just the notion
>> of burning a distortion into a render seems like a bad idea to me in
>> general. There's no way to perfectly 'undo' distortion if it's burned into
>> the lens. Anyway, 2c, etc.
>> Hey Colin!
>> On Fri, Nov 30, 2012 at 3:02 PM, Jordi Bares <jordibares at gmail.com> wrote:
>>>> Depending on the footage tracking anything that has some sort of
>>> perceptual distortion has always led to tracking issues somewhere in a
>>> sequence - but to each their own.
>>> You would track the undistorted plates but render distorted.
>>>> On 2012-11-30, at 3:26 AM, Jordi Bares <jordibares at gmail.com> wrote:
>>>>> You may very well undistort plates yet render distorted, then compbon
>>> the original distorted footage to minimise transformations in the CG and
>>> the footage.
>>>>> Certainly simplifies the workflow by minimising dependencies.
>>>>> There are creative reasons too like rendering spherical panoramas for
>>> rides or immersive experiences and also for projection mapping for shows.
>>>>> Hope it helps
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