[Sidefx-houdini-list] copies intersection

zoran arizanovic zoran.arizanovic at gmail.com
Sat Aug 18 08:33:01 EDT 2012


hi nick
thanks
i am cheking some circle packing examples
from forums
they work quite well with vopsosp setup
the problem si they screw my paint distribution on scatter as they rely on
pscale


On Sat, Aug 18, 2012 at 2:30 PM, Nick van Zutphen <nvanzutphen at live.com>wrote:

> I think you should sort the space that a template point has, before you
> copy objects onto it. Then store a 'available space' attribute on the
> template points which you can access at copy time.
> I would build a simple point separator vopsop. Simply said, using a point
> cloud to get the direction to the closest neighbor point. Then move the
> current point a fraction of that distance in the opposite direction. This
> method is known for its flaws, but it might help you in this case. Use this
> in a for each sop to get iterations, 50 to a hundred iterations should give
> a reasonable result. How ever, it gets more complicated when you have a
> restricted area.
>
> Cheers,
> Nick, be Nimble
> ----
> http://www.nicknimble.com
>
> On Aug 18, 2012, at 11:12 AM, zoran arizanovic wrote:
>
> > hi
> > i have been looking all over forums but couldnt find and example
> > could someone put me out of misery for  problem how do i avoid different
> > copy stamped geo from intersecting after going on scattered points?
> > I want them to keep distance based on bbox or something?
> >
> > --
> > Zoran Arizanovic
> > vfx reel : http://vimeo.com/28605448
> > http://www.imdb.com/name/nm2902303/
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>
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-- 
Zoran Arizanovic
vfx reel : http://vimeo.com/28605448
http://www.imdb.com/name/nm2902303/



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