[Sidefx-houdini-list] GLSL parameters

Alvaro Castaneda varomix at gmail.com
Tue Aug 7 19:07:19 EDT 2012


did tried that
no luck
maybe someone from SESI can tell us the secret here

On Tue, Aug 7, 2012 at 4:51 PM, Matt Estela <matt.estela at gmail.com> wrote:

> I'm not near a workstation right now, but from memory it was just making
> sure names in the glsl code matched to named parameters on the shader
> interface.
>
>
> On Wednesday, August 8, 2012, Alvaro Castaneda wrote:
>
>> I got that a few days ago Matt
>> but doesn't seem to work
>> any idea of how you did the parameters?
>>
>> thanks
>>
>> On Mon, Aug 6, 2012 at 8:58 PM, Matt Estela <matt.estela at gmail.com>wrote:
>>
>>> I had a play with this a while back, this matcap glsl shader has controls
>>> for a texture input and a gamma slider. Don't rember how I did it, but
>>> you
>>> can download it and take a peek. :)
>>>
>>>
>>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=22724&highlight=Glsl
>>>
>>> On Tuesday, August 7, 2012, Alvaro Castaneda wrote:
>>>
>>> > Hi there
>>> >
>>> > I'm playing with GLSL shaders
>>> > and is looking nice, easy enough to transfer GLSL code to the houdini
>>> way
>>> > the only thing I'm stuck with is parameters
>>> >
>>> > I can't seem to fins a way to make my parameters affect the shader
>>> >
>>> > any one knows how this should be done, no reference anywhere in the
>>> docs.
>>> >
>>> > cheers!!
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>>
>>



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