[Sidefx-houdini-list] GLSL parameters

Matt Estela matt.estela at gmail.com
Tue Aug 7 18:51:30 EDT 2012


I'm not near a workstation right now, but from memory it was just making
sure names in the glsl code matched to named parameters on the shader
interface.

On Wednesday, August 8, 2012, Alvaro Castaneda wrote:

> I got that a few days ago Matt
> but doesn't seem to work
> any idea of how you did the parameters?
>
> thanks
>
> On Mon, Aug 6, 2012 at 8:58 PM, Matt Estela <matt.estela at gmail.com<javascript:_e({}, 'cvml', 'matt.estela at gmail.com');>
> > wrote:
>
>> I had a play with this a while back, this matcap glsl shader has controls
>> for a texture input and a gamma slider. Don't rember how I did it, but you
>> can download it and take a peek. :)
>>
>>
>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=22724&highlight=Glsl
>>
>> On Tuesday, August 7, 2012, Alvaro Castaneda wrote:
>>
>> > Hi there
>> >
>> > I'm playing with GLSL shaders
>> > and is looking nice, easy enough to transfer GLSL code to the houdini
>> way
>> > the only thing I'm stuck with is parameters
>> >
>> > I can't seem to fins a way to make my parameters affect the shader
>> >
>> > any one knows how this should be done, no reference anywhere in the
>> docs.
>> >
>> > cheers!!
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