[Sidefx-houdini-list] Houdini -> RIB export
tstexture at gmail.com
Thu Apr 26 15:14:17 EDT 2012
The traditional approach:
1./ Dump pieces to rib archives.
2./ Create a material with a "RSL delayed Read Archive" SHOP in it, and set
bounds from SOP.
I'm curious to hear if anyone has had success with the Alembic Dynamic Load
Procedural? That is probably a better solution moving forward...
On 26 April 2012 11:54, Mark Bolstad <the.render.dude at gmail.com> wrote:
> I'm creating procedural generated cities that I need to export out to RIB
> files. The problem I'm having is that the geometry is getting so large that
> I need to break the city grid into tiles and export each tile. My tiles
> range from a 2x2 to a 4x4.
> My question is how can I export each of the tiles as an Archive, then
> create one master RIB with the lights and camera that references the
> I'm open to any other solutions as well.
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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