[Sidefx-houdini-list] triangulation

zoran arizanovic zoran.arizanovic at gmail.com
Thu Apr 19 12:05:02 EDT 2012


thanks zhang xiao
i need to check this never done it before :(


On Thu, Apr 19, 2012 at 5:51 PM, Zhang Xiao <zhangxiao6776 at gmail.com> wrote:

> Another choice you may try is to use sdf field from fluid sim and do
> particle collision with vex pop, faster and more accurate
>
> Sent from my iPhone
>
> On Apr 19, 2012, at 7:41 AM, zoran arizanovic <zoran.arizanovic at gmail.com>
> wrote:
>
> > hi
> > i have a small problem i have a mesh i created from fluid
> > now i would like to use it for collision in pop network
> > so i need to triangulate it?
> > whats the best way to do it inside houdini as it is quite heavy
> > thanks
> >
> > --
> > Zoran Arizanovic
> > vfx reel : http://vimeo.com/28605448
> > http://www.imdb.com/name/nm2902303/
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-- 
Zoran Arizanovic
vfx reel : http://vimeo.com/28605448
http://www.imdb.com/name/nm2902303/



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