[Sidefx-houdini-list] triangulation

Zhang Xiao zhangxiao6776 at gmail.com
Thu Apr 19 11:51:54 EDT 2012


Another choice you may try is to use sdf field from fluid sim and do particle collision with vex pop, faster and more accurate

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On Apr 19, 2012, at 7:41 AM, zoran arizanovic <zoran.arizanovic at gmail.com> wrote:

> hi
> i have a small problem i have a mesh i created from fluid
> now i would like to use it for collision in pop network
> so i need to triangulate it?
> whats the best way to do it inside houdini as it is quite heavy
> thanks
> 
> -- 
> Zoran Arizanovic
> vfx reel : http://vimeo.com/28605448
> http://www.imdb.com/name/nm2902303/
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