[Sidefx-houdini-list] triangulation

zoran arizanovic zoran.arizanovic at gmail.com
Thu Apr 19 10:59:54 EDT 2012


thanks Andrew
i am rendering out now mesh sequence with poly reduce
as i dont need all that detail in collision mesh
i will try divide later
but every time I use poly reduce I am amazed how good it is with preserving
the look of hi res mesh
thanks
Zoran

On Thu, Apr 19, 2012 at 4:57 PM, Andrew Lyons <tstexture at gmail.com> wrote:

> Hi!
> divide SOP with default settings.
>
>
> On 19 April 2012 07:41, zoran arizanovic <zoran.arizanovic at gmail.com>
> wrote:
> > hi
> > i have a small problem i have a mesh i created from fluid
> > now i would like to use it for collision in pop network
> > so i need to triangulate it?
> > whats the best way to do it inside houdini as it is quite heavy
> > thanks
> >
> > --
> > Zoran Arizanovic
> > vfx reel : http://vimeo.com/28605448
> > http://www.imdb.com/name/nm2902303/
> > _______________________________________________
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>
>
>
> --
> =======================================
> Andrew D Lyons | Digital Artist | http://www.tstex.com
> =======================================
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-- 
Zoran Arizanovic
vfx reel : http://vimeo.com/28605448
http://www.imdb.com/name/nm2902303/



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