tstexture at gmail.com
Thu Apr 19 10:57:21 EDT 2012
divide SOP with default settings.
On 19 April 2012 07:41, zoran arizanovic <zoran.arizanovic at gmail.com> wrote:
> i have a small problem i have a mesh i created from fluid
> now i would like to use it for collision in pop network
> so i need to triangulate it?
> whats the best way to do it inside houdini as it is quite heavy
> Zoran Arizanovic
> vfx reel : http://vimeo.com/28605448
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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