[Sidefx-houdini-list] FLIP Question

Rafael Santos rafaels at gmail.com
Sat Apr 7 15:05:03 EDT 2012


Hey, I took a quick look and the mass attribute seems to be buried way
down in the flipfluidobject and not exposed anywhere else. It's also a
function of particle separation, it seems, might be interesting to
messe around with it! :)

cheers

On Sat, Apr 7, 2012 at 12:00 PM,
<sidefx-houdini-list-request at sidefx.com> wrote:
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> Today's Topics:
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>   1. FLIP Question (Alvaro Castaneda)
>   2. HDK: recognize deep image? (Szymon Kapeniak)
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> ----------------------------------------------------------------------
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> Message: 1
> Date: Fri, 6 Apr 2012 15:19:04 -0600
> From: Alvaro Castaneda <varomix at gmail.com>
> Subject: [Sidefx-houdini-list] FLIP Question
> To: sidefx-houdini-list at sidefx.com
> Message-ID:
>        <CALMuYUg9=VLuWfjvnP5LmjqgLRSmG87QdrvzBmrLUX35vV4YSQ at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi guys
> I have another FLIPing question lol
>
> Now in H12, how can I add per particle mass attributes?
>
> in POPs I do this all the time using something like rand($ID) and fitting
> that
> to a range.
>
> is there a way to do this for a FLIP fluid?
>
> thanks
>
>
>
>
>
>  *.:varomix:.*
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> ------------------------------
>
> Message: 2
> Date: Sat, 7 Apr 2012 00:07:40 +0200
> From: Szymon Kapeniak <szymon.kapeniak at gmail.com>
> Subject: [Sidefx-houdini-list] HDK: recognize deep image?
> To: sidefx-houdini-list at sidefx.com
> Message-ID:
>        <CAHDL27wv1=_7gYfWHX7sGKxCs8GbOCiW+fZNyV1Z9ieNZ6U42Q at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hello there,
> how do I recognize, using IMG_File (or at least without using
> IMG_DeepShadow) whether or not my *.rat file is a deep image? iinfo
> parsing these files leaves no doubts, it's either 2d Raster or Deep
> Shadow Map.
>
> The way I've found so far is to try out image->imageTextureOptions().
> It seems that 2d files won't flush out any UT_Options or it will be
> empty one (UT_Options::getNumOptions() == 0).
>
> Is it correct procedure? Somehow I feel there is a chance 2d texture
> rat could have options saved in also. Basically I have a list of *.rat
> files, and I want to skip those which are deep one...
>
> thanks for any insight.
> --
> skk.
>
>
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