[Sidefx-houdini-list] Compiled Shaders Warnings

François Duchesneau sidefx at trinix.ca
Thu Sep 29 02:06:55 EDT 2011


Do you know what caused the errors because I'd like to get rid of these 
too :)

Francois

Alvaro Castaneda wrote:
> Hi Francois
>
> I did actually get rid of the errors by rebuilding the shader using the
> material builder
> and yeah I know it might just take seconds but I do need any I can get, we
> need to deliver
> clips damn fast so, any fraction of a second is great for us.
>
> Cheers!!
>
>
> 2011/9/28 François Duchesneau <sidefx at trinix.ca>
>
>   
>> Maybe you can ask SideFx what exactly causes that problem because even if
>> you rebuild your shader, it doesn't mean you will get rid of that message
>> because we have that in all our shaders. Also the overhead of that may be
>> just a few seconds.
>>
>> Francois
>>
>>
>> Alvaro Castaneda wrote:
>>
>>     
>>> I'll have to rebuild my shader from scratch then :)
>>>
>>> Thanks Peter
>>>
>>> On Wed, Sep 28, 2011 at 1:49 PM, Peter Bowmar <pbowmar at gmail.com> wrote:
>>>
>>>
>>>
>>>       
>>>> Hey Alvaro,
>>>>
>>>> It probably has a small time impact because of the larger log output....
>>>>
>>>> Cheers,
>>>>
>>>> Peter B
>>>>
>>>> On 28 September 2011 10:11, Alvaro Castaneda <varomix at gmail.com> wrote:
>>>>
>>>>
>>>>         
>>>>> Hey Peter
>>>>> So, does this take any render time?
>>>>> cause I'm working with very limited render times here
>>>>> any fraction of a second counts.
>>>>>
>>>>> Thanks Peter
>>>>>
>>>>>
>>>>> On Wed, Sep 28, 2011 at 12:59 PM, Peter Bowmar <pbowmar at gmail.com>
>>>>>
>>>>>
>>>>>           
>>>> wrote:
>>>>
>>>>
>>>>         
>>>>> I think it's fixed in H12 but it's too hard to fix in H11,  or
>>>>>           
>>>>>> something like that. We've had this for more than a year, it's
>>>>>> harmless except it clutters the logs.
>>>>>>
>>>>>> Cheers,
>>>>>>
>>>>>> Peter B
>>>>>>
>>>>>> On 28 September 2011 07:56, Alvaro Castaneda <varomix at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> Hi Guys
>>>>>>> When ever I compile a shader
>>>>>>> using Copile VEX to Shop Type
>>>>>>>
>>>>>>> I get ton of mantra warning about parameters
>>>>>>> here's a sample of the errors
>>>>>>>
>>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>>> v02?SurfaceVexCode]
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> Unknown
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> parameter: 'enableNoise'    Undefined symbol
>>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>>> v02?SurfaceVexCode]
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> Unknown
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> parameter: 'noiseFreq'    Undefined symbol
>>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>>> v02?SurfaceVexCode]
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> Unknown
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> parameter: '40'    Undefined symbol
>>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>>> v02?SurfaceVexCode]
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> Unknown
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> parameter: 'noiseAmp'    Undefined symbol
>>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>>> v02?SurfaceVexCode]
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> Unknown
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> parameter: '-0.10000000149'    Undefined symbol
>>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>>> v02?SurfaceVexCode]
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> Unknown
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> parameter: 'ogl_alpha'    Undefined symbol
>>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>>> v02?SurfaceVexCode]
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> Unknown
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> parameter: '1'    Undefined symbol
>>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>>> v02?SurfaceVexCode]
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> Unknown
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> parameter: 'ogl_diff'    Undefined symbol
>>>>>>>
>>>>>>> So, what's happening there?
>>>>>>> those are parameters that exist in the shader
>>>>>>>
>>>>>>> any ideas?
>>>>>>> Thanks for the help
>>>>>>>
>>>>>>> Cheers!!
>>>>>>>
>>>>>>>
>>>>>>> *- varomix
>>>>>>> Percy 3DMedia*
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> --
>>>>>> Cheers,
>>>>>>
>>>>>> Peter B
>>>>>>
>>>>>> --No, I am not on Facebook.
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>>>>>>
>>>>>>
>>>>>>
>>>>>>             
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>>>>>
>>>>>
>>>>>
>>>>>           
>>>> --
>>>> Cheers,
>>>>
>>>> Peter B
>>>>
>>>> --No, I am not on Facebook.
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>>>>
>>>>
>>>>
>>>>         
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