[Sidefx-houdini-list] Compiled Shaders Warnings

Alvaro Castaneda varomix at gmail.com
Wed Sep 28 23:17:04 EDT 2011


Hi Francois

I did actually get rid of the errors by rebuilding the shader using the
material builder
and yeah I know it might just take seconds but I do need any I can get, we
need to deliver
clips damn fast so, any fraction of a second is great for us.

Cheers!!


2011/9/28 François Duchesneau <sidefx at trinix.ca>

> Maybe you can ask SideFx what exactly causes that problem because even if
> you rebuild your shader, it doesn't mean you will get rid of that message
> because we have that in all our shaders. Also the overhead of that may be
> just a few seconds.
>
> Francois
>
>
> Alvaro Castaneda wrote:
>
>> I'll have to rebuild my shader from scratch then :)
>>
>> Thanks Peter
>>
>> On Wed, Sep 28, 2011 at 1:49 PM, Peter Bowmar <pbowmar at gmail.com> wrote:
>>
>>
>>
>>> Hey Alvaro,
>>>
>>> It probably has a small time impact because of the larger log output....
>>>
>>> Cheers,
>>>
>>> Peter B
>>>
>>> On 28 September 2011 10:11, Alvaro Castaneda <varomix at gmail.com> wrote:
>>>
>>>
>>>> Hey Peter
>>>> So, does this take any render time?
>>>> cause I'm working with very limited render times here
>>>> any fraction of a second counts.
>>>>
>>>> Thanks Peter
>>>>
>>>>
>>>> On Wed, Sep 28, 2011 at 12:59 PM, Peter Bowmar <pbowmar at gmail.com>
>>>>
>>>>
>>> wrote:
>>>
>>>
>>>> I think it's fixed in H12 but it's too hard to fix in H11,  or
>>>>> something like that. We've had this for more than a year, it's
>>>>> harmless except it clutters the logs.
>>>>>
>>>>> Cheers,
>>>>>
>>>>> Peter B
>>>>>
>>>>> On 28 September 2011 07:56, Alvaro Castaneda <varomix at gmail.com>
>>>>> wrote:
>>>>>
>>>>>
>>>>>> Hi Guys
>>>>>> When ever I compile a shader
>>>>>> using Copile VEX to Shop Type
>>>>>>
>>>>>> I get ton of mantra warning about parameters
>>>>>> here's a sample of the errors
>>>>>>
>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>> v02?SurfaceVexCode]
>>>>>>
>>>>>>
>>>>> Unknown
>>>>>
>>>>>
>>>>>> parameter: 'enableNoise'    Undefined symbol
>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>> v02?SurfaceVexCode]
>>>>>>
>>>>>>
>>>>> Unknown
>>>>>
>>>>>
>>>>>> parameter: 'noiseFreq'    Undefined symbol
>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>> v02?SurfaceVexCode]
>>>>>>
>>>>>>
>>>>> Unknown
>>>>>
>>>>>
>>>>>> parameter: '40'    Undefined symbol
>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>> v02?SurfaceVexCode]
>>>>>>
>>>>>>
>>>>> Unknown
>>>>>
>>>>>
>>>>>> parameter: 'noiseAmp'    Undefined symbol
>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>> v02?SurfaceVexCode]
>>>>>>
>>>>>>
>>>>> Unknown
>>>>>
>>>>>
>>>>>> parameter: '-0.10000000149'    Undefined symbol
>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>> v02?SurfaceVexCode]
>>>>>>
>>>>>>
>>>>> Unknown
>>>>>
>>>>>
>>>>>> parameter: 'ogl_alpha'    Undefined symbol
>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>> v02?SurfaceVexCode]
>>>>>>
>>>>>>
>>>>> Unknown
>>>>>
>>>>>
>>>>>> parameter: '1'    Undefined symbol
>>>>>> mantra: VEX warning: [opdef:/Shop/thincknessShad_**
>>>>>> v02?SurfaceVexCode]
>>>>>>
>>>>>>
>>>>> Unknown
>>>>>
>>>>>
>>>>>> parameter: 'ogl_diff'    Undefined symbol
>>>>>>
>>>>>> So, what's happening there?
>>>>>> those are parameters that exist in the shader
>>>>>>
>>>>>> any ideas?
>>>>>> Thanks for the help
>>>>>>
>>>>>> Cheers!!
>>>>>>
>>>>>>
>>>>>> *- varomix
>>>>>> Percy 3DMedia*
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>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> --
>>>>> Cheers,
>>>>>
>>>>> Peter B
>>>>>
>>>>> --No, I am not on Facebook.
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>>>>>
>>>>>
>>>>>
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>>>
>>> --
>>> Cheers,
>>>
>>> Peter B
>>>
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