[Sidefx-houdini-list] Compiled Shaders Warnings

Peter Bowmar pbowmar at gmail.com
Wed Sep 28 13:49:27 EDT 2011


Hey Alvaro,

It probably has a small time impact because of the larger log output....

Cheers,

Peter B

On 28 September 2011 10:11, Alvaro Castaneda <varomix at gmail.com> wrote:
> Hey Peter
> So, does this take any render time?
> cause I'm working with very limited render times here
> any fraction of a second counts.
>
> Thanks Peter
>
>
> On Wed, Sep 28, 2011 at 12:59 PM, Peter Bowmar <pbowmar at gmail.com> wrote:
>
>> I think it's fixed in H12 but it's too hard to fix in H11,  or
>> something like that. We've had this for more than a year, it's
>> harmless except it clutters the logs.
>>
>> Cheers,
>>
>> Peter B
>>
>> On 28 September 2011 07:56, Alvaro Castaneda <varomix at gmail.com> wrote:
>> > Hi Guys
>> > When ever I compile a shader
>> > using Copile VEX to Shop Type
>> >
>> > I get ton of mantra warning about parameters
>> > here's a sample of the errors
>> >
>> > mantra: VEX warning: [opdef:/Shop/thincknessShad_v02?SurfaceVexCode]
>> Unknown
>> > parameter: 'enableNoise'    Undefined symbol
>> > mantra: VEX warning: [opdef:/Shop/thincknessShad_v02?SurfaceVexCode]
>> Unknown
>> > parameter: 'noiseFreq'    Undefined symbol
>> > mantra: VEX warning: [opdef:/Shop/thincknessShad_v02?SurfaceVexCode]
>> Unknown
>> > parameter: '40'    Undefined symbol
>> > mantra: VEX warning: [opdef:/Shop/thincknessShad_v02?SurfaceVexCode]
>> Unknown
>> > parameter: 'noiseAmp'    Undefined symbol
>> > mantra: VEX warning: [opdef:/Shop/thincknessShad_v02?SurfaceVexCode]
>> Unknown
>> > parameter: '-0.10000000149'    Undefined symbol
>> > mantra: VEX warning: [opdef:/Shop/thincknessShad_v02?SurfaceVexCode]
>> Unknown
>> > parameter: 'ogl_alpha'    Undefined symbol
>> > mantra: VEX warning: [opdef:/Shop/thincknessShad_v02?SurfaceVexCode]
>> Unknown
>> > parameter: '1'    Undefined symbol
>> > mantra: VEX warning: [opdef:/Shop/thincknessShad_v02?SurfaceVexCode]
>> Unknown
>> > parameter: 'ogl_diff'    Undefined symbol
>> >
>> > So, what's happening there?
>> > those are parameters that exist in the shader
>> >
>> > any ideas?
>> > Thanks for the help
>> >
>> > Cheers!!
>> >
>> >
>> > *- varomix
>> > Percy 3DMedia*
>> > _______________________________________________
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>> > Sidefx-houdini-list at sidefx.com
>> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >
>>
>>
>>
>> --
>> Cheers,
>>
>> Peter B
>>
>> --No, I am not on Facebook.
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-- 
Cheers,

Peter B

--No, I am not on Facebook.



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