[Sidefx-houdini-list] Create float[2] attribute in a VOP POP

Rangi Sutton rangi at kanuka.com.au
Fri Sep 23 06:27:23 EDT 2011

On 23 September 2011 20:06, Stephen Tucker <stucker at allegrodigital.com>wrote:

> uv's should be a float[3], for u,v,w
> But the life attribute is one that comes as float[2]

.... at least you can get to life in vops through the global vars (in a
fashion)... the creep sop spits out creepuv as a float[2] and has me yelling
at it for being so inaccessible. point() gets you there, but not with the
splendiferous of vex.

Buggerit.. when I saw this thread I thought recent versions of Houdini must
be supporting it in vops.


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