[Sidefx-houdini-list] parsing dialog scripts

Andrew Lyons tstexture at gmail.com
Wed Sep 14 18:05:55 EDT 2011


Cool! Haven't seen these before:
http://www.sidefx.com/docs/hdk11.1/hdk_uiintro.html

Not exactly what I was looking for. If I could get the code for this I would
be in business:
http://www.sidefx.com/docs/houdini11.1/ref/utils/dsparse

It might be a good HDK example for SESI to release!? Roll my own for now I
guess....

Cheers

On 14 September 2011 13:55, Morné Chamberlain
<morne.chamberlain at gmail.com>wrote:

> Hi
>
> Are you talking about parsing native Houdini .ui scripts? I believe there
> is
> an undocumented Python/HOM function available that parses a ui script and
> builds a dialog, hou.ui.createDialog(). There is a forum post about it
> here:
>
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=19402&view=next&sid=18cd0dce39db445ae3be04c2b379b481
>
> Unfortunately I have never used it, and it does not appear to be
> documented,
> so I'm not sure if/how it works exactly...
>
> Morné Chamberlain
> VFX Programmer
> Blackginger
> www.blackginger.tv
>
> On 14 September 2011 19:43, Andrew Lyons <tstexture at gmail.com> wrote:
>
> > Does anyone know of code (python and/or C++) to parse dialog scripts?
> >
> > Thanks!
> >
> > --
> > =======================================
> > Andrew D Lyons | Digital Artist | http://www.tstex.com
> > =======================================
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-- 
=======================================
Andrew D Lyons | Digital Artist | http://www.tstex.com
=======================================



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