[Sidefx-houdini-list] camera frustum

Miles Green Miles.Green at al.com.au
Fri Sep 9 06:27:21 EDT 2011


Thanks Everyone, that pretty much answers everything, so i have one last camera related question..

the default camera views are they hidden nodes that can be accessed like regular user created camera's. I'm just wondering if i can acess their transforms and other properties too ?




On 09/09/2011, at 10:58 AM, Dan Schneider wrote:

> you can set clip panes for the viewer via...
> 
> viewport display ("d" over the viewport) --> optimization Tab --> culling tab 
> 
> 
> 
> 
> ----- Original Message -----
> From: Martin Winkler <martin.winkler at grey-matter.de>
> To: sidefx-houdini-list at sidefx.com
> Cc: 
> Sent: Thursday, September 8, 2011 9:37 PM
> Subject: Re: [Sidefx-houdini-list] camera frustum
> 
> On Thu, Sep 8, 2011 at 1:22 PM, Miles Green <Miles.Green at al.com.au> wrote:
>> Hi,
>>  is it possible to view a camera's frustrum in houdini?  also I'm sure I've done it before but is there anyway to seta default cameras (persp/side/top) near and far clipping plane?
> 
> You can simply switch the camera handle (which defaults to the
> orientation handle) to frustum. Right-click in the handle (the thing
> that floats in front of the camera icon in your scene), and select
> frustum. This also has the clipping planes right on the handle.
> 
> Regards,
> 
> 
> -- 
> Martin Winkler, Geschäftsführer
> Grey Matter Visual Effects GmbH
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