[Sidefx-houdini-list] camera frustum

Dan Schneider eyevex at yahoo.com
Thu Sep 8 20:58:17 EDT 2011

you can set clip panes for the viewer via...

viewport display ("d" over the viewport) --> optimization Tab --> culling tab 

----- Original Message -----
From: Martin Winkler <martin.winkler at grey-matter.de>
To: sidefx-houdini-list at sidefx.com
Sent: Thursday, September 8, 2011 9:37 PM
Subject: Re: [Sidefx-houdini-list] camera frustum

On Thu, Sep 8, 2011 at 1:22 PM, Miles Green <Miles.Green at al.com.au> wrote:
> Hi,
>  is it possible to view a camera's frustrum in houdini?  also I'm sure I've done it before but is there anyway to seta default cameras (persp/side/top) near and far clipping plane?

You can simply switch the camera handle (which defaults to the
orientation handle) to frustum. Right-click in the handle (the thing
that floats in front of the camera icon in your scene), and select
frustum. This also has the clipping planes right on the handle.


Martin Winkler, Geschäftsführer
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