[Sidefx-houdini-list] sdf for animated turbine

zoran arizanovic zoran.arizanovic at gmail.com
Wed Sep 7 09:54:31 EDT 2011


of course
but the methods are what confuses me as the blade rotates the divisions
adapt from volume box and detail is inconsistent?
so what to use by size, not square or what
thanks

On Wed, Sep 7, 2011 at 3:51 PM, Nick Zutphen <nvanzutphen at live.com> wrote:

> Hi Zoran,
>
> Have you considered to build the collision SDF in SOP's before the
> animation occurs and then writing it out to disk and using this in DOP's?
>
> Cheers!
> Nick van Zutphen
> ----
> http://www.nickvanzutphen.com
>
> On Sep 7, 2011, at 3:44 PM, zoran arizanovic wrote:
>
> > Hi
> > i thought its going well but now I need some help:)
> > I want to do fluid-sph sim of turbine rotating at about 70rpm
> > I wrote all the sdf out but when the blades rotate resolution and
> accuracy
> > of sdf changes drasticaly on some rotation angles even almost dissapears?
> > What would be the best way to tackle this
> > or complicated shapes like this
> >
> http://www.technologie-entwicklung.de/Gasturbines/Monocopter/Turbine_Details/turbine_details.html
> > cheers
> >
> > --
> > Zoran Arizanovic
> > vfx reel : http://vimeo.com/28605448
> > http://www.imdb.com/name/nm2902303/
> > _______________________________________________
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> >
>
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-- 
Zoran Arizanovic
vfx reel : http://vimeo.com/28605448
http://www.imdb.com/name/nm2902303/



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