[Sidefx-houdini-list] Flip Fluid memory optimizations

François Duchesneau sidefx at trinix.ca
Thu Sep 1 10:29:34 EDT 2011


In standard pop you can redo the same sim with a different seed on the 
emitter and merge that to the previous sim to get more points but I'm 
not sure you're gonna get more details out of a FLIP sim though with 
this technique.

François

Miles Green wrote:
> Hi all,
>
> Does anyone have any hidden gems for getting more detail out of a FLIP 
> fluid simulation, we are finding we run out of memory as we decrease 
> the particle separation on our FLIP simulations.. I guess we're 
> looking for interanl operators/attributes we maybe able to disable to 
> give us more memory
>
> the sim is basically a simple setup of a box/bathtub of water and 
> three deforming characters inside it.
>
> wining answers must not include: "wait until houdini 12"
>
> thanks for any help/suggestions
>  Miles
>
>
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