[Sidefx-houdini-list] volume rendering

zhang xiao zhangxiao6776 at gmail.com
Mon Oct 17 16:54:17 EDT 2011


deep shadow map is usually preferred approach, especially in the case you
have a static
volume object.

On Mon, Oct 17, 2011 at 1:51 PM, zoran arizanovic <
zoran.arizanovic at gmail.com> wrote:

> hi
> one quick question
> in normal production setting do you use raytraced or shadow mapped shadows
> for
> volumes as cloud, fog etc.
> I am never sure , rtraced looks nice and it is quite fast nowadays?
> thanks
>
> --
> Zoran Arizanovic
> vfx reel : http://vimeo.com/28605448
> http://www.imdb.com/name/nm2902303/
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