[Sidefx-houdini-list] Smoke sim "resetting"
keyframe at rogers.com
Fri Oct 14 19:08:48 EDT 2011
Are you using the pyro shader to render your volumes?
Are you exporting two rest fields (rest & and rest2)? Do the 'reset' (don't have houdini in front of me - kinda taking a stab in the dark) settings match from the sim to the shader?
IIRC, the default smoke object/smoke solver combo only export a single rest field - while the pyro shader expects two.
Or maybe, i'm crazy ;)
----- Original Message -----
From: Alex Czetwertynski <disciple1 at gmail.com>
To: sidefx-houdini-list at sidefx.com
Sent: Friday, October 14, 2011 6:13:14 PM
Subject: [Sidefx-houdini-list] Smoke sim "resetting"
I have a smoke sim that I tweaked a bit on the shader level, making it look a bit more abstract, definitely not photoreal. My current issue is that it renders fine over a certain amount of frames, and then "resets" somehow, as if the whole simulation had jumped a few frames. I checked that my noise offset was turned off, but maybe it should be turned on?
I can post a render if this description does not make sense
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