[Sidefx-houdini-list] Smoke sim "resetting"
disciple1 at gmail.com
Fri Oct 14 18:13:14 EDT 2011
I have a smoke sim that I tweaked a bit on the shader level, making it look a bit more abstract, definitely not photoreal. My current issue is that it renders fine over a certain amount of frames, and then "resets" somehow, as if the whole simulation had jumped a few frames. I checked that my noise offset was turned off, but maybe it should be turned on?
I can post a render if this description does not make sense
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