[Sidefx-houdini-list] Hiding a smoke source
bwatral at pixar.com
Wed Oct 12 15:49:43 EDT 2011
You could edit the final sim volume prims in sops with a volume mix and
another volume to carve out the area of the prims you don't like.
On 10/12/2011 11:48 AM, Alex Czetwertynski wrote:
> I have a smoke sim I'm happy with, but unfortunately the way my scene is setup makes the source of the smoke visible. It is emanating from a tube, and even if the tube geometry is not visible, the tube gets filled with smoke as it emanates the billowy smoke I'm looking for. I would like to see the smoke emanating from "a void" as it were.
> Is this possible without getting into compositing solutions?
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