[Sidefx-houdini-list] Hiding a smoke source
baumhacker at gmail.com
Wed Oct 12 15:28:48 EDT 2011
source from surface ( on the volume shelf)? Alternately use the
outside feathering on the apply_surface DOP
On Wed, Oct 12, 2011 at 2:48 PM, Alex Czetwertynski <disciple1 at gmail.com> wrote:
> I have a smoke sim I'm happy with, but unfortunately the way my scene is setup makes the source of the smoke visible. It is emanating from a tube, and even if the tube geometry is not visible, the tube gets filled with smoke as it emanates the billowy smoke I'm looking for. I would like to see the smoke emanating from "a void" as it were.
> Is this possible without getting into compositing solutions?
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