[Sidefx-houdini-list] uv shell?

Ken Ouellette ken.ouellette at gmail.com
Wed Oct 5 17:32:27 EDT 2011

well i feel silly

vertexSplitSOP... based on attribute of UV does it, promoting to point
attribute allows me to use the $MAPU $MAPV $MAPW in the Position
fields in the pointSOP.


On Wed, Oct 5, 2011 at 3:02 PM, Ken Ouellette <ken.ouellette at gmail.com> wrote:
> Hey,
> just curious if anyone a fast way to split the vert's along a UV
> boundary of a model... so a point would have multiple UVs on it. it
> would be like a vertexsplitSOP on a edge group.
> -k

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