[Sidefx-houdini-list] making points to represent prims and connecting them.
sidefx at trinix.ca
Sat Oct 1 02:45:56 EDT 2011
but if you use the divide sop with Compute Dual, you've got the same
number of points as you had the number of primitives. Is it because your
geometry is more complex than the one I'm trying with?
Robert Kelly wrote:
> I am looking to manipulate some primitive attributes as if they were point attributes in a top sop and i would like to smooth them and do other connectivity related operations to them. I have the need trick of converting primitives to points with convert_sop using "convert to circles" so i have a point per primitive. But the connectivity between the primitives is the tricky one. I need a line per edge.
> The solution probably looks like a divide sop with compute dual but i need the same number of points as there were primitives for this to be the solution.
> Any ideas?
> Maybe this is something that is worthy of a RFE think of all the tricks you could do with this. It could be called mesh premote
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