colin.doncaster at gmail.com
Wed Nov 16 08:12:38 EST 2011
Hi there -
Dtex is the deep shadow format that PRMan renders, to read houdini's deep camera files you need to write your own file format reader for Nuke - The Foundry have supplied the source code for the Dtex reader to help with implementation and I know of a few places that have already developed this. There are/were murmurs of them open sourcing these to make them public available but said studios ended up being overwhelmed with production and the legalese of open sourcing was a bit more complicated than just uploading to github.
The other caveat with the deep camera file library is it takes a license when reading them, so it may/may not fit into your studios resources.
I would hazard a guess that SideFX is taking their time and waiting for OpenEXR 2.0 as at this stage it might be "too soon" as I imagine once you start playing with the deep camera formats you'll quickly find them very resource intensive.
On 2011-11-14, at 2:09 PM, Alvaro Castaneda wrote:
> I don't think the code/SDK for openEXR 2.0 is out yet, I was looking for
> that a few weeks ago again for the same purposes and couldn't find any
> On Mon, Nov 14, 2011 at 1:56 PM, Mark Alexander <malexander at sidefx.com>wrote:
>> Hi Andrew,
>> Houdini 11 was updated to support OpenEXR 1.7 (from 1.21). However, 1.7
>> doesn't contain the deep compositing features, those are in OpenEXR 2.0. I
>> don't know what the timeline is for OpenEXR 2.0 adoption.
>> On 11/14/2011 01:37 PM, Andrew Lyons wrote:
>>> Isn't deep compositing that part of the "extended support for OpenEXR" in
>>> If not - I'd hope it was in there pretty soon too...
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