[Sidefx-houdini-list] Copy to DOPs prim sphere

Larry Giunta larry at gcreativestudios.com
Fri May 27 09:18:17 EDT 2011


Looks like you got me in the right place though Seb.

The key was changing the same parameter you suggested but set to  
"create points to represent objects".

Now my object copies and rotates correctly.

Thanks again for the suggestion.

Larry





On May 26, 2011, at 10:02 PM, Sebastian H. Schmidt wrote:

> Hi Larry
>
> have you tried  DopImport and use the Import-Style 'Transform Input
> Geometry Groups' to transform your geometry ?
>
> Seb
>
> On Fri, May 27, 2011 at 1:09 PM, Larry Giunta
> <larry at gcreativestudios.com> wrote:
>> Hello all,
>>
>> I have a fairly complex object with a bunch of animating parts ...  
>> but
>> basically a sphere shape.
>> I saved out a sequence to disk.
>>
>> I then worked up a simple RBD sim with a primitive sphere since  
>> it's very
>> light and quick to work with.
>>
>> But when I copy or instance the actual geometry to the DOP import  
>> prim
>> sphere I can't seem to
>> pick up the rotations correctly ( if at all ) same thing if I  
>> instance.
>>
>> I think I'm probably missing something simple but wondering if  
>> there are any
>> pointers to get this working correctly.
>>
>> Thanks for any help.
>>
>> Larry
>>
>> --
>> Larry Giunta
>> Creative Director
>> G Creative Studios
>> (781)393-0200
>> www.gcreativestudios.com
>>
>>
>>
>>
>>
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