[Sidefx-houdini-list] Copy to DOPs prim sphere
larry at gcreativestudios.com
Fri May 27 09:18:17 EDT 2011
Looks like you got me in the right place though Seb.
The key was changing the same parameter you suggested but set to
"create points to represent objects".
Now my object copies and rotates correctly.
Thanks again for the suggestion.
On May 26, 2011, at 10:02 PM, Sebastian H. Schmidt wrote:
> Hi Larry
> have you tried DopImport and use the Import-Style 'Transform Input
> Geometry Groups' to transform your geometry ?
> On Fri, May 27, 2011 at 1:09 PM, Larry Giunta
> <larry at gcreativestudios.com> wrote:
>> Hello all,
>> I have a fairly complex object with a bunch of animating parts ...
>> basically a sphere shape.
>> I saved out a sequence to disk.
>> I then worked up a simple RBD sim with a primitive sphere since
>> it's very
>> light and quick to work with.
>> But when I copy or instance the actual geometry to the DOP import
>> sphere I can't seem to
>> pick up the rotations correctly ( if at all ) same thing if I
>> I think I'm probably missing something simple but wondering if
>> there are any
>> pointers to get this working correctly.
>> Thanks for any help.
>> Larry Giunta
>> Creative Director
>> G Creative Studios
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
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