[Sidefx-houdini-list] Copy to DOPs prim sphere
larry at gcreativestudios.com
Fri May 27 09:05:49 EDT 2011
Yeah, that is how I have it set up now and I'm having no luck.
I get some nice rotations with the primitive sphere running through
But when I attempt to copy the real object ( or even test with a
simple object like a box or poly sphere )
I only get a change of angle when it bounces. Otherwise the object
I think maybe I'm missing some kind of attribute I should be
accessing in some way, but not sure.
I did attempt to add normals to the prim sphere before running it
through the sim.
Then when I copy my object after the sim I get some rotations, but
not correct. The object
kind of flips around erratically at points.
This seem like it should be straight forward ... which makes me think
I'm missing something obvious.
Thanks again for the suggestion.
On May 26, 2011, at 10:02 PM, Sebastian H. Schmidt wrote:
> Hi Larry
> have you tried DopImport and use the Import-Style 'Transform Input
> Geometry Groups' to transform your geometry ?
> On Fri, May 27, 2011 at 1:09 PM, Larry Giunta
> <larry at gcreativestudios.com> wrote:
>> Hello all,
>> I have a fairly complex object with a bunch of animating parts ...
>> basically a sphere shape.
>> I saved out a sequence to disk.
>> I then worked up a simple RBD sim with a primitive sphere since
>> it's very
>> light and quick to work with.
>> But when I copy or instance the actual geometry to the DOP import
>> sphere I can't seem to
>> pick up the rotations correctly ( if at all ) same thing if I
>> I think I'm probably missing something simple but wondering if
>> there are any
>> pointers to get this working correctly.
>> Thanks for any help.
>> Larry Giunta
>> Creative Director
>> G Creative Studios
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
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