[Sidefx-houdini-list] Copy to DOPs prim sphere

Sebastian H. Schmidt sebastian.h.schmidt at googlemail.com
Thu May 26 22:02:29 EDT 2011


Hi Larry

have you tried  DopImport and use the Import-Style 'Transform Input
Geometry Groups' to transform your geometry ?

Seb

On Fri, May 27, 2011 at 1:09 PM, Larry Giunta
<larry at gcreativestudios.com> wrote:
> Hello all,
>
> I have a fairly complex object with a bunch of animating parts ... but
> basically a sphere shape.
> I saved out a sequence to disk.
>
> I then worked up a simple RBD sim with a primitive sphere since it's very
> light and quick to work with.
>
> But when I copy or instance the actual geometry to the DOP import prim
> sphere I can't seem to
> pick up the rotations correctly ( if at all ) same thing if I instance.
>
> I think I'm probably missing something simple but wondering if there are any
> pointers to get this working correctly.
>
> Thanks for any help.
>
> Larry
>
> --
> Larry Giunta
> Creative Director
> G Creative Studios
> (781)393-0200
> www.gcreativestudios.com
>
>
>
>
>
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