[Sidefx-houdini-list] Copy to DOPs prim sphere
Sebastian H. Schmidt
sebastian.h.schmidt at googlemail.com
Thu May 26 22:02:29 EDT 2011
have you tried DopImport and use the Import-Style 'Transform Input
Geometry Groups' to transform your geometry ?
On Fri, May 27, 2011 at 1:09 PM, Larry Giunta
<larry at gcreativestudios.com> wrote:
> Hello all,
> I have a fairly complex object with a bunch of animating parts ... but
> basically a sphere shape.
> I saved out a sequence to disk.
> I then worked up a simple RBD sim with a primitive sphere since it's very
> light and quick to work with.
> But when I copy or instance the actual geometry to the DOP import prim
> sphere I can't seem to
> pick up the rotations correctly ( if at all ) same thing if I instance.
> I think I'm probably missing something simple but wondering if there are any
> pointers to get this working correctly.
> Thanks for any help.
> Larry Giunta
> Creative Director
> G Creative Studios
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> Sidefx-houdini-list at sidefx.com
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