[Sidefx-houdini-list] Copy to DOPs prim sphere
larry at gcreativestudios.com
Thu May 26 21:09:53 EDT 2011
I have a fairly complex object with a bunch of animating parts ...
but basically a sphere shape.
I saved out a sequence to disk.
I then worked up a simple RBD sim with a primitive sphere since it's
very light and quick to work with.
But when I copy or instance the actual geometry to the DOP import
prim sphere I can't seem to
pick up the rotations correctly ( if at all ) same thing if I instance.
I think I'm probably missing something simple but wondering if there
are any pointers to get this working correctly.
Thanks for any help.
G Creative Studios
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