[Sidefx-houdini-list] Copy to DOPs prim sphere

Larry Giunta larry at gcreativestudios.com
Thu May 26 21:09:53 EDT 2011

Hello all,

I have a fairly complex object with a bunch of animating parts ...  
but basically a sphere shape.
I saved out a sequence to disk.

I then worked up a simple RBD sim with a primitive sphere since it's  
very light and quick to work with.

But when I copy or instance the actual geometry to the DOP import  
prim sphere I can't seem to
pick up the rotations correctly ( if at all ) same thing if I instance.

I think I'm probably missing something simple but wondering if there  
are any pointers to get this working correctly.

Thanks for any help.


Larry Giunta
Creative Director
G Creative Studios

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