[Sidefx-houdini-list] ROP asset question

Andrew Lyons tstexture at gmail.com
Thu May 26 15:50:24 EDT 2011


You can branch the factory mantra ROP using the operator type manager/copy
function. Your branched copy  will of course go out of synch with the trunk
as SESI release new soho/mantra properties, but this approach suits some
cases. Not sure if it's right for yours...

Cheers

2011/5/26 Pablo Giménez <pablogipi at gmail.com>

> Problem I can find with this approach is that I am writing several python
> scripts in the HDA definition. the ROP uses all of this python and I am
> wondering if this could ge done easily using a Mantra rop.
> I have scripts  for several events, parameters callbacks, etc ...
> And I am containing them into the HDA definition. So far I want to make it
> self contained becasue is a prototype.
> I cant change the Mantra definition so I cant save my scripts into it.
> What I am looking for is having a layer on top of the Mantra ROPs that
> gives
> us total control, about the interface, how it integrates with the pipeline,
> etc ...
> I can see the problem about updating to new versions of the Mantra ROP.  I
> am wondering if you have  Mantra ROP for H11, and then in H12 it comes with
> new properties,when I open my old scene, or load my asset will it update
> the
> Mantra ROP to the new one with the new properties?
> Thanks for your answers, really helpful,
>
> 2011/5/26 Andrew Lyons <tstexture at gmail.com>
>
> > ROPs are kind of tricky because they have to hook into SOHO, and new soho
> > properties get added constantly, so keeping otl ROPs up to date quickly
> > becomes a nightmare.
> >
> > Galleries and presets are one nice alternative to otls. They build UI,
> set
> > values, and can be applied to the latest factory ROPs. You can apply a
> > gallery to any ROP node from a button with either a callback on a button
> or
> > a callback on a menu of some sort.
> >
> > Cheers
> >
> >
> > 2011/5/25 Pablo Giménez <pablogipi at gmail.com>
> >
> > > Hi all.
> > > I am trying to make awrapper for Mantra, which basically is an OTL than
> > has
> > > several Mantra ROPs into it.
> > > In the asset there is a parameter that control a switch ROP and allows
> to
> > > set the mantra rop you want to use for the render.
> > > I am still working in the asset interface, but I was wondering what
> > happend
> > > in a rop otl when you press the render button, how it know what rops
> from
> > > inside the otl render?
> > > The Render button appear grey, you can not change it settings in the
> Type
> > > Properties, so you can not change the callback script, the I guess is
> > going
> > > to call to all ROPs inside the otl/subnetwork.
> > > If this is the case the inly solution is to create a custom Render
> > buttoin
> > > where you can specify a callback script that call to the selected
> > > ROPs,ratger than all the rops inside.
> > > Thanks
> > >
> > >
> > >
> > > --
> > > Un saludo
> > > Best Regards
> > > Pablo Giménez
> > > _______________________________________________
> > > Sidefx-houdini-list mailing list
> > > Sidefx-houdini-list at sidefx.com
> > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > >
> >
> >
> >
> > --
> > =======================================
> > Andrew D Lyons | Digital Artist | http://www.tstex.com
> > =======================================
> > _______________________________________________
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> > Sidefx-houdini-list at sidefx.com
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >
>
>
>
> --
> Un saludo
> Best Regards
> Pablo Giménez
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>



-- 
=======================================
Andrew D Lyons | Digital Artist | http://www.tstex.com
=======================================



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