[Sidefx-houdini-list] ROP asset question
tstexture at gmail.com
Wed May 25 19:11:27 EDT 2011
ROPs are kind of tricky because they have to hook into SOHO, and new soho
properties get added constantly, so keeping otl ROPs up to date quickly
becomes a nightmare.
Galleries and presets are one nice alternative to otls. They build UI, set
values, and can be applied to the latest factory ROPs. You can apply a
gallery to any ROP node from a button with either a callback on a button or
a callback on a menu of some sort.
2011/5/25 Pablo Giménez <pablogipi at gmail.com>
> Hi all.
> I am trying to make awrapper for Mantra, which basically is an OTL than has
> several Mantra ROPs into it.
> In the asset there is a parameter that control a switch ROP and allows to
> set the mantra rop you want to use for the render.
> I am still working in the asset interface, but I was wondering what happend
> in a rop otl when you press the render button, how it know what rops from
> inside the otl render?
> The Render button appear grey, you can not change it settings in the Type
> Properties, so you can not change the callback script, the I guess is going
> to call to all ROPs inside the otl/subnetwork.
> If this is the case the inly solution is to create a custom Render buttoin
> where you can specify a callback script that call to the selected
> ROPs,ratger than all the rops inside.
> Un saludo
> Best Regards
> Pablo Giménez
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
Andrew D Lyons | Digital Artist | http://www.tstex.com
More information about the Sidefx-houdini-list