[Sidefx-houdini-list] Mantra ROP Default Properties, how it works?
hoknamahn at gmail.com
Fri May 13 09:44:17 EDT 2011
Mantra ROP one should be just the same as a wheel menu. Probably
Property SHOP will just override the Mantra wheel menu properties but
only those that defined in Property SHOP.
2011/5/13 Pablo Giménez <pablogipi at gmail.com>:
> Mmmm let me see if I understand it.
> This parameter should point to a property SHOP, and then this property
> shop will be used for all the materials used by the render?
> 2011/5/13 Olex P <hoknamahn at gmail.com>:
>> Hi Pablo,
>> It is a per-material addition to an Edit Rendering Parameters wheel menu.
>> Let's say your material consist of a surface shader and a displacement one.
>> You can expose a displacement bounds parameter as a property of that
>> material. So it will be automatically applied to any object that is
>> using this material. So no need to jump and edit bounds for every
>> object. In addition to that bouns can be linked to displacement
>> amount. So this can be be automated and hidden from user.
>> 2011/5/13 Pablo Giménez <pablogipi at gmail.com>:
>>> Hello all.
>>> I havent used it before so wondering if somebody else use this parameter before.
>>> I am talking about the Default Properties, which seems to be a apth to
>>> a SHOP node.What is it doing?
>>> Is it defining a default shaders for those objects who don't have any
>>> material applied?
>>> Un saludo
>>> Best Regards
>>> Pablo Giménez
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>> Sidefx-houdini-list mailing list
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> Un saludo
> Best Regards
> Pablo Giménez
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