[Sidefx-houdini-list] Mantra ROP Default Properties, how it works?

Pablo Giménez pablogipi at gmail.com
Fri May 13 09:35:11 EDT 2011


Mmmm let me see if I understand it.
This parameter should point to a property SHOP, and then this property
shop will be used for all the materials used by the render?

2011/5/13 Olex P <hoknamahn at gmail.com>:
> Hi Pablo,
>
> It is a per-material addition to an Edit Rendering Parameters wheel menu.
> Let's say your material consist of a surface shader and a displacement one.
> You can expose a displacement bounds parameter as a property of that
> material. So it will be automatically applied to any object that is
> using this material. So no need to jump and edit bounds for every
> object. In addition to that bouns can be linked to displacement
> amount. So this can be be automated and hidden from user.
>
> 2011/5/13 Pablo Giménez <pablogipi at gmail.com>:
>> Hello all.
>> I havent used it before so wondering if somebody else use this parameter before.
>> I am talking about the Default Properties, which seems to be a apth to
>> a SHOP node.What is it doing?
>> Is it defining a default shaders for those objects who don't have any
>> material applied?
>> Thanks
>>
>> --
>> Un saludo
>> Best Regards
>> Pablo Giménez
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-- 
Un saludo
Best Regards
Pablo Giménez



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