[Sidefx-houdini-list] Mantra ROP Default Properties, how it works?
hoknamahn at gmail.com
Fri May 13 09:09:19 EDT 2011
It is a per-material addition to an Edit Rendering Parameters wheel menu.
Let's say your material consist of a surface shader and a displacement one.
You can expose a displacement bounds parameter as a property of that
material. So it will be automatically applied to any object that is
using this material. So no need to jump and edit bounds for every
object. In addition to that bouns can be linked to displacement
amount. So this can be be automated and hidden from user.
2011/5/13 Pablo Giménez <pablogipi at gmail.com>:
> Hello all.
> I havent used it before so wondering if somebody else use this parameter before.
> I am talking about the Default Properties, which seems to be a apth to
> a SHOP node.What is it doing?
> Is it defining a default shaders for those objects who don't have any
> material applied?
> Un saludo
> Best Regards
> Pablo Giménez
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