[Sidefx-houdini-list] Rest on particle generated geo

kuba roth kuba.roth at gmail.com
Fri May 13 01:33:45 EDT 2011


Actually restpos works fine. You need to have a rest attribute comping from
sops otherwise the defaults worldspace values are used. Heres a quick test.
http://dl.dropbox.com/u/6454372/temp/displacementSwim.hip.zip

On Thu, May 12, 2011 at 10:10 PM, kuba roth <kuba.roth at gmail.com> wrote:

> If I got this right your animation takes place at the sop level and you are
> using turbnoise diplacement or similar procedural texture. If you dive in at
> the /shop/displacement/ifScaleNotZer0/ifUseNoise level. Try to pipe in
> the uvcoords into the position input of the turbnoise1. So in other words
> use your geometry uvs instead of world space values to drive the noise. I'm
> not quite sure but it looks like the restpos1 is broken.
>
>
> On Tue, May 10, 2011 at 12:38 PM, Alvaro Castaneda <varomix at gmail.com>wrote:
>
>> Hi
>> I'm generating geo based on Particles, making strands of those, then lines
>> and then just sweeping a circle
>> to that to generate thickness.
>> I'm using a displacement shader, it looks great, the problem is the
>> texture
>> swims on the surface
>> been trying to fix it with the restSOP but can't seem to fix it, help :)
>>
>> here a simpler setup of what I'm doing http://db.tt/jFpZohg
>>
>> Thanks
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>
>



More information about the Sidefx-houdini-list mailing list