[Sidefx-houdini-list] Rest on particle generated geo

Alvaro Castaneda varomix at gmail.com
Tue May 10 16:05:32 EDT 2011


Thanks Robert
it seems to still swim I want it to stick to the moving geo
maybe I'm not getting your point

thanks

On Tue, May 10, 2011 at 1:44 PM, Peter Bowmar <pbowmar at gmail.com> wrote:

> attribute POP, "rest" float[3] attribute set to "rand($ID),
> rand($ID+123.312), rand($ID+531.221)" is a good way to start :)
>
> Cheers,
>
> PEter B
>
> On 10 May 2011 12:38, Alvaro Castaneda <varomix at gmail.com> wrote:
> > Hi
> > I'm generating geo based on Particles, making strands of those, then
> lines
> > and then just sweeping a circle
> > to that to generate thickness.
> > I'm using a displacement shader, it looks great, the problem is the
> texture
> > swims on the surface
> > been trying to fix it with the restSOP but can't seem to fix it, help :)
> >
> > here a simpler setup of what I'm doing http://db.tt/jFpZohg
> >
> > Thanks
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>
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