[Sidefx-houdini-list] Rest on particle generated geo

Peter Bowmar pbowmar at gmail.com
Tue May 10 15:44:38 EDT 2011


attribute POP, "rest" float[3] attribute set to "rand($ID),
rand($ID+123.312), rand($ID+531.221)" is a good way to start :)

Cheers,

PEter B

On 10 May 2011 12:38, Alvaro Castaneda <varomix at gmail.com> wrote:
> Hi
> I'm generating geo based on Particles, making strands of those, then lines
> and then just sweeping a circle
> to that to generate thickness.
> I'm using a displacement shader, it looks great, the problem is the texture
> swims on the surface
> been trying to fix it with the restSOP but can't seem to fix it, help :)
>
> here a simpler setup of what I'm doing http://db.tt/jFpZohg
>
> Thanks
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