[Sidefx-houdini-list] Rest on particle generated geo

Alvaro Castaneda varomix at gmail.com
Tue May 10 15:38:19 EDT 2011

I'm generating geo based on Particles, making strands of those, then lines
and then just sweeping a circle
to that to generate thickness.
I'm using a displacement shader, it looks great, the problem is the texture
swims on the surface
been trying to fix it with the restSOP but can't seem to fix it, help :)

here a simpler setup of what I'm doing http://db.tt/jFpZohg


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