[Sidefx-houdini-list] Different otl version per node instance

Peter Bowmar pbowmar at gmail.com
Sun May 8 14:38:01 EDT 2011


Good question, I'll ask Leo. Our last presenter had a family emergency
so we missed the Feb one, we're a bit late for April aren't we?

Cheers,

peteR B

2011/5/8 François Duchesneau <sidefx at trinix.ca>:
> Hi Peter,
>
> by the way, is there a VHUG this week or soon?
>
> François
>
> Peter Bowmar wrote:
>>
>> Hi Francois,
>>
>> We use the same thing that Sebastian is describing, only way to work IMO
>> :)
>>
>> Cheers,
>>
>> Peter B
>>
>> 2011/5/8 François Duchesneau <sidefx at trinix.ca>:
>>
>>>
>>> Hi Sebastian,
>>>
>>> I must admit that logically that seems to work. I'd be a bit afraid to
>>> introduce that into a pipeline since it breaks pretty much the standard
>>> way
>>> of managing assets inside Houdini and we lose all the tools available to
>>> us.
>>>
>>> Still I wonder if there's a good reason why SideFx doesn't want to have
>>> that
>>> implemented the way I explained below. If people let the "Use Default
>>> Definition" check box, then the existing way wouldn't be broken right?
>>>
>>> François
>>>
>>> Sebastian H. Schmidt wrote:
>>>
>>>>
>>>> Hi Francois,
>>>>
>>>> you could start to version your otls, even with the label, so whenever
>>>> you create a new version of your car, the file gets versioned
>>>> (myCar_v002.otl) but also the asset itself gets a new name,
>>>> myCar_v002.
>>>> You could add some kind of pre-flight so that:
>>>> -  hides all myCar_v00* smaller than your current version from the
>>>> tab-menu, and
>>>> - even creates a entry in the tab menu  so that if someone adds a
>>>> myCar asset it will use the latest one (myCar_v002)
>>>> - some right button magic where you give the artist the chance to see
>>>> a list of revisions of that asset and the chance to update it
>>>>
>>>> --> so if the asset gets updated (v002-->v003) the artist uses by
>>>> default its version, maybe the node gets flaged so the artist could
>>>> choose wether he wants the new definition or not
>>>> just my 5 ct.
>>>>
>>>> Seb
>>>>
>>>>
>>>>
>>>> 2011/5/8 François Duchesneau <sidefx at trinix.ca>:
>>>>
>>>>
>>>>>
>>>>> Hi everybody,
>>>>>
>>>>> I'm curious to get the opinion of others about something that I find
>>>>> more
>>>>> like a limitation than a feature in Houdini.
>>>>>
>>>>> Why aren't we able to chose per node what version of the otl it reads.
>>>>> I
>>>>> mean there should have "Use Default Definition" for most of the nodes
>>>>> but
>>>>> there are times when you'd like to force a node to point a specific
>>>>> version
>>>>> of otl without changing at the scene level. For example, I release a
>>>>> new
>>>>> asset (car) that contains other custom assets (window, door). My new
>>>>> car
>>>>> asset has been designed to work with a newer version of window and door
>>>>> but
>>>>> in the shot hip files, there is a helicopter asset that is only
>>>>> compatible
>>>>> with the old version of the window.
>>>>>
>>>>> I know some will say, you should design your tools so they are always
>>>>> backward compatible etc. but the production reality is that I don't
>>>>> want
>>>>> to
>>>>> think about my design for weeks. I just want to deal with Houdini
>>>>> assets
>>>>> like I would for any file called in reference in Maya for example.
>>>>>
>>>>> Wouldn't be great to be able to do so?
>>>>>
>>>>> François
>>>>> _______________________________________________
>>>>> Sidefx-houdini-list mailing list
>>>>> Sidefx-houdini-list at sidefx.com
>>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>
>>>>>
>>>>>
>>>>
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>>>>
>>>
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>>
>>
>>
>>
>
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