[Sidefx-houdini-list] Getting transform data from SIM

Robert Kelly isstuff at gmail.com
Wed Mar 23 10:47:32 EDT 2011


Try using the dop chop to fetch out your tx ty tz rx ry rz from your sim and applying them back onto the objects. Saving the channels is a good work flow to calculate your sim in one go then play back your sim. 

Sent from my tiny puter.

On 2011-03-23, at 7:34 AM, Tor Sterner <sternert at gmail.com> wrote:

> Exactly, thanks alot!
> 
> 2011/3/23 Graham Thompson <captainhammy at gmail.com>
> 
>> Something like this?
>> 
>> http://houdinitoolbox.com/houdini.php?asset=35
>> 
>> The node points to a DOP object and extracts its transform to the
>> object level.  You can then parent away to your hearts content.
>> 
>> On Wed, Mar 23, 2011 at 7:09 AM, Tor Sterner <sternert at gmail.com> wrote:
>>> Hi,
>>> 
>>> I'm experimenting with SIM_Solver in the dop network.
>>> When I have rigid bodies in a simulation that moves due to physical
>>> properties, the original (SOP) objects also move. I am however unable to
>> use
>>> these movements with parenting to other non-dynamic objects (for example
>>> lights).
>>> 
>>> As the dynamic simulation only updates the values in SIM_Object-RBDState,
>>> and not the SOP-objects position or transform, how can I use the updated
>>> values from outside the dop network?
>>> 
>>> - Tor
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