[Sidefx-houdini-list] HDK - help with volumes

François Duchesneau sidefx at trinix.ca
Mon Mar 14 18:48:02 EDT 2011

Unfortunately I cannot help on this but I've had the Cuda discussion 
lots of time with my workmates wondering why SideFx doesn't do anything 
on that side because I can't wait to see something simulated inside 
Houdini with the GPU.

Don't give up and good luck :)


Vincent Houzé wrote:
> Hi,
> I'm trying to port my Cuda fluid solver (http://vimeo.com/20625705) to Houdini.
> I want to do it as a black box sop first, because it seems easier, and
> faster as well, from what I have read.
> I had a first successful try copying values to the color attributes on
> primitives, but now I'd like to fill a volume primitive.
> The code from the gengeovolume sample works on the first cook (I
> modified the SOP_star example) :
> GU_PrimVolume   *volumeGdp = (GU_PrimVolume *)GU_PrimVolume::build(gdp);
> UT_VoxelArrayWriteHandleF voxelHandle = volumeGdp->getVoxelWriteHandle();
> voxelHandle->size(global_grid.grid_x, global_grid.grid_y, global_grid.grid_z);
> .......
> voxelHandle->setValue( x, y, z, phi);
> but on the next one gdp->clearAndDestroy() causes Houdini to crash,
> which is already described in this forum post
> http://forums.odforce.net/index.php?/topic/11677-how-can-i-delete-gu-primvolume/page__gopid__80497&#entry80497
> but wasn't answered.
> I had another try, this time I create a volume sop and I want to
> modify the volume primitive instead of creating it, avoiding the
> clearanddestroy().
> But no success either.
> with
> pprim = gdp->primitives().head();
> volume = (GU_PrimVolume *)pprim;
> UT_VoxelArrayWriteHandleF	handle = volume->getVoxelWriteHandle();
> the handle seems correct, but I get a crash with the first setValue().
> It seems related to the compression of the tiles (only difference
> between the volume I create from scratch and the volume I get from a
> volume sop is myDitherType set to "DITHER_ORDERED", and the crash
> occurs in UT_VoxelTile::uncompress(), called by setValue().
> The docs don't say much, except access to the tiles should be transparent.
> Thanks a lot for any help/a working example,
> Vincent
> PS : also what do the GU_, GB_, GD_, UT_ prefixes mean ? The docs
> don't say, maybe it would help me understand the inheritance diagram
> which don't make much sense right now to me!
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