[Sidefx-houdini-list] delayed load points inheriting attributes..?

Szymon Kapeniak szymon.kapeniak at gmail.com
Thu Mar 10 17:19:05 EST 2011



Dnia 10-03-2011 o godz. 22:21 Mark Story <mstory at xion.org> napisał(a):

>> As a side note, hdk doesn't expose shaders archive (ifd) import to Mantra (as it happens in DLA proc.),  so does it mean that no one has ever written fully featured replacement of sesi delayed load procedural?
>> First thing we wanted to do in heavy crowd show was to  add more time samples geometries, to avoid linear motion blur, but then materials issue appeared...
> 
> Do you mean no one at SESI?
> 
> Lots of people have written their own mantra procedurals.


Sure, I know. With you in first place :) What I meant is that apparently non of these procedurals could  import shaders from archive IFD which I consider as a must for general purpose DLA. 


> 
>> Cvex processing is another missing topic of
> 
> CVEX rocks!  I've done much more CVEX data processing (at render time) than in straight up C++ code.   Everything from altering shader parms to deforming geometry, to hair/fur placement, attribute modulation, etc.
> 
> Very cool stuff.  Lots to explore there.
> 
> 
> Mark




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