[Sidefx-houdini-list] visualizing env light hdr

Jeff Wagner jeff at sidefx.com
Mon Jul 25 16:03:06 EDT 2011

Here's one way.

Assuming you already have an Environment Light in your scene set up.

Plop down a sphere in the center of your scene.
Enable High Quality Light Shading (either from viewport right hand 
toolbar or display options Effects tab).

Sampling Angle to 0 on your Environment Light. The only way to enable 
the parm is to flip the Rendering Mode to Ambient Occlusion, set 
Sampling Angle to 0, then you should see the sphere reflect the 
environment in the viewport.

Set the rendering mode back to whatever it was before you changed it 
(Direct Lighting is the default).
The sampling angle remains at 0.  You aren't wisywig at this point btw.


On 11-07-25 8:47 AM, zoran arizanovic wrote:
> hi
> what would be the best way to setup a scene so i could see hdr on a env
> light
> in the viewport
> thanks
> zoran
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