[Sidefx-houdini-list] Rman UVs inverted?
varomix at gmail.com
Wed Jul 20 23:07:43 EDT 2011
yeah, I just found that out seems like t is inverted
On Wed, Jul 20, 2011 at 9:05 PM, Alan Warren <bluemoonshine at gmail.com>wrote:
> On Wed, Jul 20, 2011 at 08:22:39PM -0600, Alvaro Castaneda wrote:
> > Hi Guys
> > I'm trying to render with 3delight but the uvs
> > are not correct, I'm not sure what's happening
> > seems like the uvs are flipped or something
> > anyone had this issue?
> > THanks
> It's a known issue.
> You can supply texture() with (1-t) instead of t and everything will
> render correctly.
> Or, provide a toggle parameter if you use your shaders outside of Houdini.
> texture(mapname, s, (houdini>0)?(1-t):t);
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