[Sidefx-houdini-list] FLIP fluid initial state
varomix at gmail.com
Thu Jul 14 12:28:24 EDT 2011
oh man that is better for my FLIP stuff
cause I don't have an initial state for everything in that DOP node
Thanks John that's really helpful
3D Artist/Generalist TD
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On Thu, Jul 14, 2011 at 10:15 AM, John Lynch <johnerlists at austin.rr.com>wrote:
> For FLIP fluids there's actually a lighter weight way to do this. Since
> the particles define the entire state of the sim, you can save them out as
> .bgeo and use that as input to the FLIP Fluid Object (as long as you're
> still using the same parameters for the object). In fact, you can delete
> every attribute except velocity (and P obviously) to save space.
> On the FLIP Fluid Object, set the Input Type to File, point it at your
> .bgeo file, leave Initialize Fluid Attributes On, but turn off Initialize
> You can also use this to resume a sim that crashes, runs out of memory etc.
> If you crash after writing out frame 50, for example, set the Creation
> Frame to 50 and the input file to the results of that frame. You can then
> keep simming and writing out from frame 51 on.
> On 07/13/2011 09:59 PM, Alvaro Castaneda wrote:
>> YOU saved me mate, that's exactly what I wanted, I never looked there hehe
>> That's why you're great
>> Thanks a lot mate!!
>> On Wed, Jul 13, 2011 at 7:21 PM, jiversen<jiversen at rhythm.com> wrote:
>>> I believe you should be able to use DOPnet "Explicit Cache Files" option.
>>> Alvaro Castaneda wrote:
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