[Sidefx-houdini-list] FLIP fluid initial state

Alvaro Castaneda varomix at gmail.com
Thu Jul 14 12:28:24 EDT 2011


oh man that is better for my FLIP stuff
cause I don't have an initial state for everything in that DOP node

Thanks John that's really helpful




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On Thu, Jul 14, 2011 at 10:15 AM, John Lynch <johnerlists at austin.rr.com>wrote:

> For FLIP fluids there's actually a lighter weight way to do this.  Since
> the particles define the entire state of the sim, you can save them out as
> .bgeo and use that as input to the FLIP Fluid Object (as long as you're
> still using the same parameters for the object).  In fact, you can delete
> every attribute except velocity (and P obviously) to save space.
>
> On the FLIP Fluid Object, set the Input Type to File, point it at your
> .bgeo file, leave Initialize Fluid Attributes On, but turn off Initialize
> Velocity.
>
> You can also use this to resume a sim that crashes, runs out of memory etc.
>  If you crash after writing out frame 50,  for example, set the Creation
> Frame to 50 and the input file to the results of that frame.  You can then
> keep simming and writing out from frame 51 on.
>
>
> On 07/13/2011 09:59 PM, Alvaro Castaneda wrote:
>
>> Jason!!!
>> YOU saved me mate, that's exactly what I wanted, I never looked there hehe
>> That's why you're great
>>
>> Thanks a lot mate!!
>>
>> Cheers!!
>>
>> On Wed, Jul 13, 2011 at 7:21 PM, jiversen<jiversen at rhythm.com>  wrote:
>>
>>
>>
>>> I believe you should be able to use DOPnet "Explicit Cache Files" option.
>>>
>>> Alvaro Castaneda wrote:
>>>
>>>
>>
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