[Sidefx-houdini-list] HDK: op:/ magic

Mark Elendt mark at sidefx.com
Wed Jan 19 07:34:15 EST 2011


Unfortunately, at the current time op: is handled as a special case,
so it's not part of the generalized loader.

You'll have to reference the geometry directly (i.e. cook the SOP).
If you need your own copy, you'll have to merge it.

On the other hand, opdef: is handled properly.

On Wednesday Jan 19 at 12:11, Olex P wrote:
> Maybe you right Szymon. Most of the usage of op: syntax for me was sampling
> from point clouds/volumes/textures and I have never tries to load geometry
> using op: syntax. File SOP doesn't work with it and I think it's because of
> the fact that load() expects a proper file format. Would be great to hear
> about this from SESI.
> 
> On Wed, Jan 19, 2011 at 11:58 AM, Szymon Kapeniak <szymon.kapeniak at gmail.com
> > wrote:
> 
> > hi Olex,
> > thanks for fast response. Well, I must be doing something stupid,
> > because it doesn't.
> >
> > GU_Detail gdp;
> > const char *file   = (const char *) argv[1];
> > if (gdp.load(file, 0) < 0) return ;
> > ...
> >
> > while works fine with disk paths, doesn't work with op:/'ed one.
> >
> >
> > 2011/1/19 Olex P <hoknamahn at gmail.com>:
> > > Hi Szymon,
> > >
> > > I don't think that you need any magic. op: syntax has to be handled
> > > automagically when you using
> > >
> > > [code]virtual int          load(const char *, const UT_Options
> > > *options);[/code]
> > >
> > > method.
> > >
> > > On Wed, Jan 19, 2011 at 11:41 AM, Szymon Kapeniak <
> > szymon.kapeniak at gmail.com
> > >> wrote:
> > >
> > >> greetings!
> > >>
> > >> what is a magic to let  my GU_Detail class to ::load() both files from
> > >> disk as operator's streams with op:/path syntax? I can see load()
> > >> with an UT_IStream as argument, but I have no idea how to use it. Does
> > >> any of UT_Stream versions handle both files and steams or the logic is
> > >> on my side?
> > >>
> > >> thanks,
> > >> skk.
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-- 
Mark Elendt



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