[Sidefx-houdini-list] DOPS and scale
pbowmar at gmail.com
Mon Jan 17 23:19:01 EST 2011
I believe 1 unit defaults to 1 metre and 1 weight unit is Kg (forget
exactly). It's in the Preferences->Miscellaneous section. So the
"smaller object" would have lower mass and therefor less force
required to accelerate it.
Unless I've really badly forgotten my highschool physics :) in which
case I blame the antibiotics...
On 17 January 2011 19:00, Alex Czetwertynski <alex at franktheplumber.com> wrote:
> When modeling objects to be used in DOPS, does one have to pay attention to scale? I noticed a wind force had a much stronger influence on a smaller object, but I'm not sure what the rule of thumb is in terms of getting things to be in a good mid-range?
> staying within the range of the initial grid maybe?
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