[Sidefx-houdini-list] Area light shader

Mark Elendt mark at sidefx.com
Sun Jan 2 15:13:59 EST 2011


The light shader gets built by SOHO (see $HH/soho/wranglers/HoudiniLightIFD.py).

If you add the shop_lightpath or shop_shadowpath, you can assign the
shader manually.

On Sunday Jan 02 at 19:16, Alex Czetwertynski wrote:
> When using a shelf Area Light, where does one access its shader?
> I'm trying to modify the specular parameters, which are not
> exposed..But there doesn't seem to be a shader anywhere.  I could
> create a new one, but just wondering what I'm missing?
> 
> Thanks
> Alex
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-- 
Mark Elendt



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